What Capcom Didn’t Tell You About Resident Evil 4 | Game Maker’s Toolkit

Resident Evil 4 did something really clever with its difficulty level. But what’s even smarter is that developer Capcom never told gamers what it was doing. Find out more, in this episode of Game Maker’s Toolkit.

Support Game Maker’s Toolkit on Patreon –

Have Mark talk at your studio, university, or event –

Games shown in this episode (in order of appearance):

Resident Evil 4 (Capcom Production Studio 4, 2005)
God Hand (Clover Studio, 2006)
Donkey Kong Country Returns (Retro Studios, 2010)
Zanac (Compile, 1986)
Max Payne (Remedy Entertainment, 2001)
Left 4 Dead (Turtle Rock / Valve, 2008)
Super Smash Bros. for Wii U (Sora, 2014)
Flow (thatgamecompany, 2007)
SiN Episodes (Ritual Entertainment, 2006)
Super Mario 3D World (Nintendo, 2013)

Music used in this episode:

00:00 – Cider Time (Dustforce)
01:06 – Your Favorite Color (Dustforce)
01:56 – 9-bit Expedition (Dustforce)
03:42 – Undiscovery (Dustforce)
05:45 – The Magnetic Tree (Dustforce)

Clip credits:

“God Hand HD gameplay on PCSX2” – PCSX2

“7 Times Games Humiliated Us with Pity” – outsidexbox

“Resident Evil 4 :: SPEED RUN Live (1:37:56)” – Sunblade

source

(Visited 25 times, 1 visits today)

You Might Be Interested In